I was awraded my PhD in September 2024 - please have a look at my thesis here: http://hdl.handle.net/1959.13/1510945
the title is: Real-Time Cognitive Measures for Enhanced Human Performance

I was featured in the University of Newcastle "The Art of Problem Solving" exhibition for my research.  https://artofproblemsolving.newcastle.edu.au/

The above video collage is from the Cognitive Effect Driving Game (CEDG) I created in Unity for my first PhD experiment. The game explores the impact of different tasks, environments and aesthetics on player cognitive load and performance. In the CEDG a new implementation of the DRT is tested (the red dot) using a standard controller as the input device - termed the VirDRT. There is no sound in this video clip.

This video is a sample of elements from my final PhD experiment - the Surveillance Training Serious Game (STSG). This was developed as a proof of concept for the Cognitive Load and Performance Dynamic Difficulty Adjustment (CLP-DDA) system, with an embedded cognitive load measure in the form of a custom virtual detection response task. The final result certainly isn't polished, and we used some free and purchased assets from the Unreal store to help make it, but it was engaging for the players and the CLP-DDA system was successful supporting a positive result for my PhD.

The Following are some papers and media articles relating to my PhD and work
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